Choose between animations, controls or models
Professional-grade character controller. Precise movement, 360° camera system, procedural animations and full audio system, New input System.
Complete modular character controller with movement, combat, AI, swimming, and audio systems. Save 180+ hours of development.
Procedural animation system with 8 states, dual styles, and integrated audio. Complete solution for character animation.
8 fully modular voxel 3D models for Unity. Each model includes a basic humanoid rig compatible with Unity Mecanim and pre-made reusable Animation Clips (Idle, Walk, Run, Jump, Die). Ready to drop into any project. Includes separate parts for chest, head, mask, arms, and legs.
Procedural animation system for quadrupeds with 14 states, herd AI, and 150+ animal optimization. Perfect for wildlife and open-world games.
Voxel Run is a focused, developer-oriented collection of modular systems for 3D endless runner games in Unity.
40 handcrafted voxel-style trees optimized for real-time games. Includes 4 size categories (Dwarf, Juvenile, Adult, Tall) with unique individual designs and clean voxel shell meshes. Perfect for dense forests, survival games, and stylized environments.
A complete stylized voxel medieval arsenal including 10 weapons: swords, katanas, axes, hammers, bow, arrow, quiver, spear, knife, and shield. Designed with clean rectangular voxel cuts, shell meshes, and ready-to-use prefabs. Perfect for RPG, fantasy, survival, and stylized indie Unity projects.
3 modular animated voxel female characters ready for Unity. Features modular clothing system with separate tops (Spine), sleeves (Arms + Forearms), and bottoms (Legs) — mix and match across all 3 characters. Includes shared humanoid rig, 5 reusable animations (Idle, Walk, Run, Jump, Die), preconfigured Animator Controller, and demo scene. Perfect for stylized, low-poly, and voxel-based games.
Production-ready hybrid AI architecture combining FSM + Utility AI. Features 3 behavior modes (Utility AI / Persecutor / Territorial), advanced object pooling with gradual preloading, 4-level LOD system for scalability, and procedural bone animation — no Animator Controller needed. Includes complete event-driven architecture, 3D spatial audio, and performance optimizations (config caching, HashSet collections, conditional Sqrt). Scale from 50 NPCs on mobile to 500+ on high-end PC.
46 models voxel-style with solid‑color materials — no textures.Tall, Medium, and Small size categories, each with unique shapes. Single‑mesh models.
Modern static template for startups and SaaS. Edit via [brackets], dark mode built-in, English/Spanish ready. No database, no backend.
Built with professional workflows in mind.
Modular, decoupled systems with clear APIs.
Every asset includes thorough documentation, API references.
Optimized systems, for better performance
Audio system included for controllers and animations
What makes these assets different from typical store purchases.
The Player Controller alone saves an estimated 250+ hours of programming, debugging, and polishing. Focus on your game, don't start from scratch.
Do you only need the Controller system? Do you only need the animation system? Or just the models? Each asset works independently. Extend the doors with custom scripts without modifying the core code.
Designed for Unity developers, built to be efficient, modular, and production-ready systems.
Indie & Solo Developers – Get robust, tested systems out of the box.
Mid‑Size Studios – Accelerate prototyping with modular design.
Voxel & Low‑Poly Projects – Matching aesthetic with consistent style.
Prototyping & Game Jams – Have fully animated characters in minutes.
Multi‑Character Games – Optimized for 50+ characters with LOD systems.
Technical Designers – Exposed parameters for tuning without coding.
High‑Fidelity/Realistic Projects – Assets are stylized for voxel aesthetics.
From‑Scratch Purists – Developers who prefer building all systems internally.
Exclusive Humanoid Rigging – Models use custom bone hierarchy, not Unity's Humanoid system.
Non‑Modular Workflows – Systems are designed to be decoupled and extensible.
Our assets are designed to kickstart your game projects—whether you're working on a game jam, indie title, or studio production. They provide a solid foundation to extend, improve, and polish according to your vision.
Our mission is to help you start new projects or enhance existing ones—empowering you to bring your creative ideas to life with professional, ready-to-use voxel systems.
Choose individual assets or get the complete abaut. Available on the Unity Asset Store with full source code.