A complete collection of stylized voxel/low poly trees designed for fantasy, sandbox, and casual games. All models are single‑piece meshes with solid colors — no textures, only clean materials. Easy color customization, lightweight, and ready for dense forests.
Each tree uses solid color materials only — no textures. That means better performance, easy color changes, and quick integration into any Unity project.
Multiple color themes: green, orange, white, pink, and more. Perfect for seasonal or fantasy biomes.
Clean, single‑mesh topology with solid colors. No textures, no UV maps needed — purely material‑based.
Low poly count, no textures, simple materials. Ideal for scenes with many trees, mobile & multi‑platform.
Select the material, change the color in the Inspector — that’s it. Duplicate materials to create endless variants.
Each category includes multiple trees with distinct shapes. All share the same pivot (base of trunk) for easy terrain placement.
Imposing trees with high vertical reach. Ideal as focal points or to create depth in dense forests. Prefabs in Tall folder.
Balanced size for general forest coverage. Versatile and available in multiple color variations. Prefabs in Medium folder.
Compact trees for undergrowth, young forests, or decorative clustering. Prefabs in Small folder.
Every model uses simple materials — no textures. Change colors directly in the material inspector. Share materials to reduce draw calls.
Fantasy, sandbox, casual, and stylized games that need lightweight, good‑looking trees without texture overhead.
Create enchanted forests, autumn woods, or magical glades with instant color variations (green, orange, pink, white).
Populate your world with performance‑friendly trees. Low poly count and no textures = smooth gameplay even with hundreds of trees.
No textures, simple materials, and low poly topology make this pack ideal for mobile, VR, and low‑end devices.
Quick overview of the stylized voxel trees and material customization.
Technical specifications and Unity integration notes.
Count: 46 models
Mesh Type: Single mesh per model – no combinations.
Topology: Low Poly / Voxel Style.
Textures: No textures used. Only solid color materials.
Materials: Simple materials – easily change colors in Inspector.
UVs: Not required (no texture maps).
Pivot Point: Base of the trunk – ideal for terrain placement.
Game Ready: Yes – drag & drop prefabs.
Render Pipeline: Built‑in, URP compatible (HDRP compatible depending on setup).
Color Customization: 1. Select material. 2. Modify color. 3. Duplicate for variants.
Performance: Low poly count, no textures, simple materials – ideal for mobile & many trees.
Folder structure: Prefabs organized in Tall, Medium, Small.
Note: Does not include wind system, complex colliders, or terrain. Just the trees.
No — only solid color materials. That means zero texture memory, easier color changes, and faster performance.
Absolutely. Select any tree material, go to the Inspector, and change the color. Duplicate materials to create new variations (autumn, winter, pink fantasy, etc.)
The pack is organized into three folders: Tall, Medium, and Small. Each contains multiple tree prefabs with distinct shapes.
Yes, they are game‑ready. Works in Built‑in and URP out of the box. HDRP may need minor material adjustments.
Definitely. Low poly count, no textures, and simple materials make them very efficient for mobile and VR.
No — since no textures are used, UVs are irrelevant. The materials are solid colors only.
The pack does not include a wind system. You can easily add your own shader with wind or use Unity’s terrain wind.