3 stylized voxel female characters, ready to animate.

A complete pack of modular 3D voxel female models with separate pieces: Spine, Head, Arms, Forearms, Legs, Shins. Clothing is also separate! Mix and match tops, bottoms, and accessories from all 3 characters to create unique outfits. Shared humanoid rig (Mecanim compatible) so animations work on all characters. Includes 5 reusable animation clips (Idle, Walk, Run, Jump, Die) and a preconfigured Animator Controller. Perfect for stylized, low‑poly, and voxel‑based games.

Modular 3D Voxel Female Characters

Each character is built from separate pieces: Spine, Head, Arm, Forearm, Leg, Shin. Plus, clothing items are independent pieces attached to the body (like tops on Spine, shorts/skirts on Legs). They share the exact same hierarchy and rig – animations and controller work across all three out of the box.

Separate Pieces

Spine (root), Head, Arms, Forearms, Legs, Shins — fully modular structure for flexible animation & rigging.

Mix & Match Clothing

Tops, bottoms, skirts and accessories are separate meshes. Combine the top from Character A with the shorts from Character B – endless variations!

Unified Hierarchy

All 3 characters share the exact same structure — reuse animations and controllers instantly.

Optimized Voxel Style

Low‑poly voxel aesthetic, shared texture atlas, lightweight (~110–420 tris). Ideal for mobile/indie.

How the female models are structured

Each character consists of modular pieces with identical hierarchy. Reusable animation clips (Idle, Walk, Run, Jump, Die) are ready in a preconfigured Animator Controller.

1

Separate Pieces

Spine as root, with child Head, Arm_L / Arm_R, Forearm_L / Forearm_R, Leg_L / Leg_R, Shin_L / Shin_R. Full modular control.

2

Clothing is Modular Too

Tops are attached to the Spine, shorts/skirts to the Legs. Each clothing piece is a separate mesh, so you can freely combine them across the 3 characters (e.g. top from Model 1 + skirt from Model 3).

3

Identical Hierarchy

All three characters (A, B, C) share the same structure. Animations created for one work on all.

4

Unity‑ready

Drag in the prefabs, assign the Animator Controller, and play. Includes demo scene, FBX files, and editable .anim clips.

Perfect for

Indie devs, jammers, and anyone who needs modular female voxel characters with pre‑made animations.

Game Jams & Prototypes

Populate your world in minutes. No modelling or rigging — just import, drag, and animate.

Voxel & Low‑Poly Games

Characters that match your aesthetic perfectly. Consistent style, shared atlas, lightweight.

Mobile & Indie Projects

Optimized geometry (110–420 tris) and Mecanim compatibility make them ideal for any scale.

Documentation

Everything you need for integration — now available on FAB.

Quick Overview — Voxel Female Pack

3 Unique Stylized Female Characters – each with modular pieces.
Separate pieces: Spine, Head, Arms, Forearms, Legs, Shins.
Modular Clothing: Tops (attached to Spine) and Bottoms (attached to Legs) are separate meshes. Combine freely across characters.
Shared humanoid rig – Unity Mecanim compatible.
5 Reusable Animation Clips – Idle, Walk, Run, Jump, Die (.anim).
Preconfigured Animator Controller – drag & drop.
Lightweight: ~110–420 triangles per character.
Includes: prefabs, FBX files, shared texture atlas, demo scene.
Unity versions: 2020.3 LTS or newer, Built‑in, URP (HDRP manual conversion).
Now on FAB: .unitypackage format, 610.87 kB.

Frequently Asked Questions

Can I create new animations for these characters?

Absolutely! The included .anim clips are fully editable. You can also create new ones using Unity's Animation window. The shared rig means any animation works on all three.

What does "modular pieces" mean exactly?

Each character is split into Spine, Head, Arms, Forearms, Legs, Shins. You can mix and match between characters (e.g., take Character A's head and put it on Character B's body) as long as the hierarchy matches.

Can I mix clothing between characters?

Yes! That's one of the key features. Tops and bottoms are separate pieces attached to the Spine and Legs respectively. You can combine the top from Character 1 with the skirt from Character 2 to create new outfit variations instantly.

Are the characters rigged? Do I need to set up bones?

They come with a generic rig (humanoid mapping is possible but not required). The hierarchy (Spine, Head, etc.) is already set up, and the included animations use that hierarchy. Just drag in the prefab and animations.

Is this pack also available on Unity Asset Store?

This specific female pack is now distributed via FAB. You can get it directly from the FAB store (link in header).

What render pipelines are supported?

Built-in and URP work out of the box. HDRP requires simple material conversion (instructions in docs).

Get 3 modular voxel female characters with animations.

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