A complete pack of modular 3D voxel female models with separate pieces: Spine, Head, Arms, Forearms, Legs, Shins. Clothing is also separate! Mix and match tops, bottoms, and accessories from all 3 characters to create unique outfits. Shared humanoid rig (Mecanim compatible) so animations work on all characters. Includes 5 reusable animation clips (Idle, Walk, Run, Jump, Die) and a preconfigured Animator Controller. Perfect for stylized, low‑poly, and voxel‑based games.
Each character is built from separate pieces: Spine, Head, Arm, Forearm, Leg, Shin. Plus, clothing items are independent pieces attached to the body (like tops on Spine, shorts/skirts on Legs). They share the exact same hierarchy and rig – animations and controller work across all three out of the box.
Spine (root), Head, Arms, Forearms, Legs, Shins — fully modular structure for flexible animation & rigging.
Tops, bottoms, skirts and accessories are separate meshes. Combine the top from Character A with the shorts from Character B – endless variations!
All 3 characters share the exact same structure — reuse animations and controllers instantly.
Low‑poly voxel aesthetic, shared texture atlas, lightweight (~110–420 tris). Ideal for mobile/indie.
Each character consists of modular pieces with identical hierarchy. Reusable animation clips (Idle, Walk, Run, Jump, Die) are ready in a preconfigured Animator Controller.
Spine as root, with child Head, Arm_L / Arm_R, Forearm_L / Forearm_R, Leg_L / Leg_R, Shin_L / Shin_R. Full modular control.
Tops are attached to the Spine, shorts/skirts to the Legs. Each clothing piece is a separate mesh, so you can freely combine them across the 3 characters (e.g. top from Model 1 + skirt from Model 3).
All three characters (A, B, C) share the same structure. Animations created for one work on all.
Drag in the prefabs, assign the Animator Controller, and play. Includes demo scene, FBX files, and editable .anim clips.
Indie devs, jammers, and anyone who needs modular female voxel characters with pre‑made animations.
Populate your world in minutes. No modelling or rigging — just import, drag, and animate.
Characters that match your aesthetic perfectly. Consistent style, shared atlas, lightweight.
Optimized geometry (110–420 tris) and Mecanim compatibility make them ideal for any scale.
Modular pieces, shared animations, and the overall voxel style.
Everything you need for integration — now available on FAB.
3 Unique Stylized Female Characters – each with modular pieces.
Separate pieces: Spine, Head, Arms, Forearms, Legs, Shins.
Modular Clothing: Tops (attached to Spine) and Bottoms (attached to Legs) are separate meshes. Combine freely across characters.
Shared humanoid rig – Unity Mecanim compatible.
5 Reusable Animation Clips – Idle, Walk, Run, Jump, Die (.anim).
Preconfigured Animator Controller – drag & drop.
Lightweight: ~110–420 triangles per character.
Includes: prefabs, FBX files, shared texture atlas, demo scene.
Unity versions: 2020.3 LTS or newer, Built‑in, URP (HDRP manual conversion).
Now on FAB: .unitypackage format, 610.87 kB.
Absolutely! The included .anim clips are fully editable. You can also create new ones using Unity's Animation window. The shared rig means any animation works on all three.
Each character is split into Spine, Head, Arms, Forearms, Legs, Shins. You can mix and match between characters (e.g., take Character A's head and put it on Character B's body) as long as the hierarchy matches.
Yes! That's one of the key features. Tops and bottoms are separate pieces attached to the Spine and Legs respectively. You can combine the top from Character 1 with the skirt from Character 2 to create new outfit variations instantly.
They come with a generic rig (humanoid mapping is possible but not required). The hierarchy (Spine, Head, etc.) is already set up, and the included animations use that hierarchy. Just drag in the prefab and animations.
This specific female pack is now distributed via FAB. You can get it directly from the FAB store (link in header).
Built-in and URP work out of the box. HDRP requires simple material conversion (instructions in docs).