Important note: Our main domain voxelplayercontroller.lat It is temporarily under maintenance. I apologize, I have been trying everything this week and I will take a break for the moment, I will be Voxel Craft.

Minecraft-Style Character Controller for Unity

Production-ready, professionally-tested character system with accurate Minecraft physics, dual animation pipeline.

Requires Unity Character Controller
Requires New Input System
CraftMovementEngine.Update()
CraftCameraSystem.LateUpdate()
CraftAnimator.ProcessBones()

Professional-Grade Architecture

Designed for Minecraft-style games with commercial standards.

Minecraft-Accurate Physics

Precise movement matching official Minecraft values.

Dual Animation Pipeline

Procedural bones + Unity Animator support. Seamless hybrid blending between animation systems.

360° Camera System

Three perspectives with smooth transitions. Smart geometry avoidance and view bobbing.

Surface-Aware Audio

Different sounds for grass, stone, wood, etc. Multi-channel audio with event-driven triggers.

System Architecture Flow

Clear data flow with professional-grade separation.

1

Input Processing

PlayerInputHandler processes all device input. Provides unified data for movement, look, and actions across all platforms.

2

Movement Calculation

CraftMovementEngine handles Minecraft-accurate physics, state-based movement, auto-jump, and collision resolution.

3

Camera & Animation

CraftCameraSystem manages 360° views. CraftAnimator drives dual animation pipeline with hybrid blending.

4

Audio & Effects

CraftAudioController handles surface-aware sounds. EffectSystem triggers VFX and post-processing effects.

Key Features

Capabilities for professional production.

Minecraft-Accurate Movement

Precise physics matching official Minecraft values. State-based movement with 10+ movement states and smooth transitions.

Dual Animation Pipeline

Procedural bones for Minecraft-style animations + Unity Animator support. Hybrid blending system for seamless transitions.

360° Camera System

First-person, third-person rear, and third-person front perspectives. Smart collision avoidance with sphere casting.

Surface-Aware Audio

Different sounds for grass, stone, wood, etc. Multi-channel audio with separate sources for movement, actions, and voice.

Professional Tools

Debug input tester, runtime configuration, editor integration, and performance profiling tools included.

Performance Optimized

Built for 60+ FPS on target hardware. Platform-specific optimizations for mobile, console, and PC.

Who is this for

Built for professional Unity workflows.

Studios

Perfect for Minecraft-style games requiring quality.

Indie Teams

Complete solution for voxel/sandbox games. Save months of development with professional-grade systems.

Technical Designers

Exposed Inspector parameters for tuning all systems. Runtime configuration without touching code.

Documentation

Complete professional documentation included.

Quick Overview

Minecraft-Accurate Physics - Precise movement matching official Minecraft values.
Dual Animation Pipeline - Procedural bones + Unity Animator support with hybrid blending.
360° Camera System - Three perspectives with smart collision avoidance.
Surface-Aware Audio - Different sounds for grass, stone, wood, etc.
Professional Tools - Debug input tester, runtime configuration, editor integration.
Performance Optimized - 60+ FPS guaranteed with platform-specific optimizations.

Frequently Asked Questions

How accurate is the Minecraft movement?

Movement physics are precisely matched to official Minecraft values, including block climbing, collision, and momentum.

Can I use my own animations?

Yes. The dual animation pipeline supports both procedural bones and Unity Animator workflows. Use one or blend both.

Does it support mobile and consoles?

Yes. Includes platform-specific optimizations for Android, iOS, PS, Xbox, Switch, and PC.

What's the performance impact?

Optimized for 60+ FPS on target hardware. Includes quality scaling system for different performance levels.

Are debugging tools included?

Yes. Debug input tester, runtime configuration, performance profiling, and extensive editor integration.

Is source code included?

Yes. Full C# source code with commercial license. Modify and extend as needed for your project.

Start building with character controller.

Save months of development time. Get the complete Craft Character Controller on the Unity Asset Store today.

Get on Asset Store, Coming soon

Includes full source code, 33-page documentation, example scenes, and professional support.