voxelplayercontroller.lat It is temporarily under maintenance. I apologize, I have been trying everything this week and I will take a break for the moment, I will be Voxel Craft.
Production-ready, professionally-tested character system with accurate Minecraft physics, dual animation pipeline.
Designed for Minecraft-style games with commercial standards.
Precise movement matching official Minecraft values.
Procedural bones + Unity Animator support. Seamless hybrid blending between animation systems.
Three perspectives with smooth transitions. Smart geometry avoidance and view bobbing.
Different sounds for grass, stone, wood, etc. Multi-channel audio with event-driven triggers.
Clear data flow with professional-grade separation.
PlayerInputHandler processes all device input. Provides unified data for movement, look, and actions across all platforms.
CraftMovementEngine handles Minecraft-accurate physics, state-based movement, auto-jump, and collision resolution.
CraftCameraSystem manages 360° views. CraftAnimator drives dual animation pipeline with hybrid blending.
CraftAudioController handles surface-aware sounds. EffectSystem triggers VFX and post-processing effects.
Capabilities for professional production.
Precise physics matching official Minecraft values. State-based movement with 10+ movement states and smooth transitions.
Procedural bones for Minecraft-style animations + Unity Animator support. Hybrid blending system for seamless transitions.
First-person, third-person rear, and third-person front perspectives. Smart collision avoidance with sphere casting.
Different sounds for grass, stone, wood, etc. Multi-channel audio with separate sources for movement, actions, and voice.
Debug input tester, runtime configuration, editor integration, and performance profiling tools included.
Built for 60+ FPS on target hardware. Platform-specific optimizations for mobile, console, and PC.
Built for professional Unity workflows.
Perfect for Minecraft-style games requiring quality.
Complete solution for voxel/sandbox games. Save months of development with professional-grade systems.
Exposed Inspector parameters for tuning all systems. Runtime configuration without touching code.
Professional features in real scenarios.
Complete professional documentation included.
Minecraft-Accurate Physics - Precise movement matching official Minecraft values.
Dual Animation Pipeline - Procedural bones + Unity Animator support with hybrid blending.
360° Camera System - Three perspectives with smart collision avoidance.
Surface-Aware Audio - Different sounds for grass, stone, wood, etc.
Professional Tools - Debug input tester, runtime configuration, editor integration.
Performance Optimized - 60+ FPS guaranteed with platform-specific optimizations.
Movement physics are precisely matched to official Minecraft values, including block climbing, collision, and momentum.
Yes. The dual animation pipeline supports both procedural bones and Unity Animator workflows. Use one or blend both.
Yes. Includes platform-specific optimizations for Android, iOS, PS, Xbox, Switch, and PC.
Optimized for 60+ FPS on target hardware. Includes quality scaling system for different performance levels.
Yes. Debug input tester, runtime configuration, performance profiling, and extensive editor integration.
Yes. Full C# source code with commercial license. Modify and extend as needed for your project.
Save months of development time. Get the complete Craft Character Controller on the Unity Asset Store today.
Get on Asset Store, Coming soonIncludes full source code, 33-page documentation, example scenes, and professional support.